The Sum of All Fears | |
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PC cover art |
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Developer(s) | Red Storm Entertainment Crawfish Interactive |
Publisher(s) | Ubisoft |
Composer(s) | Bill Brown |
Platform(s) | Windows, GameCube, Game Boy Advance, PlayStation 2 |
Release date(s) | |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Rating(s) | |
Media/distribution | CD, DVD, GameCube Game Disc |
System requirements |
The Sum of All Fears is a video game developed by Red Storm Entertainment and published by Ubisoft for the PC (2002), PlayStation 2 (2002), and Nintendo GameCube (2003). The game is based on the Ghost Recon game engine. The GameCube version was (in sharp contrast to the PC version) extremely poorly received, with both Game Rankings and Metacritic giving it an average rating of 36%.
A version for the Game Boy Advance was developed in 2002 by Crawfish Interactive.
The game is based on the film of the same name, which is in turn based on the Tom Clancy book. It is a tactical first-person shooter and is very similar in style to that of the Rainbow Six series of games.
Contents |
The game's first two missions take place sometime during the film, in which the FBI Hostage Rescue Team (HRT) works to save hostages in a Charleston, West Virginia television station, and shut down operations from a West Virginian militia calling themselves the "Mountain Men". From the third mission on, John Clark recruits the team to work for the CIA and has the operatives work on seeking out and killing the conspirators behind the incident in Baltimore, Maryland, in which a nuclear bomb was detonated during an American football game, killing a large number of people.
The Sum of All Fears uses a significantly simplified version of the gameplay seen in the Rainbow Six series. There is no planning phase to each mission; instead the player's 3-man team executes a pre-planned insertion with other anti-terrorist teams controlled solely by the computer. However, the player is free to deviate from the planned route and select their own path.
The player also cannot individually select the equipment each team member carries. Instead, the player chooses from a small selection of pre-defined equipment packages for the entire team.
On each mission, the player has control of his two teammates, and can take direct control of any of them at any time. The player can also give a few rudimentary commands to his teammates, such as "wait here", "follow me", and "clear/grenade/flashbang the next room".
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